Bloodborne 2 (title not final) will be an indirect sequel to the 2015 game. Following examples of other FromSoftware IPs, the game will have mostly new story and settings, with one big comeback from the original game.
The title is in its early stages of development, with this big reunion that I’ll call “Game Plan” having taken place last month. They’re aiming for a late 2021 or early 2022 release, after Elden Ring frees up most of the company’s people. In the reunion, the game’s director (not Hidetaka Miyazaki, he’s supervisioning the title) has gone through all content they’ve planned.
Curiously, the game’s online mode is being worked on by very few people because of the reason you’ll have to get past most of the game to unlock it: you’ll have to talk to the boss of the Research Center to open the “dimensional channels.” The game is taking an approach on the deformation caused on people and in time/space itself by the Old Ones.
Information
• “Blood Overcharge” – Having Full HP and doing special attack animations (parries, backstabs, plunges), players will be able to have a temporary increase of HP.
• Player Builds and Customization – You have a fixed male protagonist. He’s customizable until a certain point, having some weapons from the first game (Saw Cleaver is the drop of a boss.). Level increase is present, with all stats from the previous game.
• Main Hub – The main hub is present only after the third main boss fight, that being the “Infected Priest.” Characters you meet before the cathedral will get in this “Let me know” stage of affinity. You have to visit them again and them they’ll go to the Citadel’s cathedral.
• Waifu to Increase Level – You’ll actually be accompanied by a child this time. The main goal is to keep her safe and realize her visions: she is one of the people “touched” by the Great Ones, so she can increase your level and, in the story, she can sense other realities and events, independently of when they take place.
• Game Length – Elden Ring is supposedly 30 hours long to series veterans, so they’re aiming for something with half the play time. 15 bosses are conceptually approved, and they’re aiming for 20.
• Story Implications – The story takes place indefinitely after the first game, in a reality where BB1’s Hunter has passed his/her knowledge to other hunters, but the first scene of the game is your character waking up in the Hunter’s Grave, with a sea of dead Hunter bodies. Your character feels something different and in the Forest area you meet your female companion. She is the key to the rest of the game.
Just a warning for people that may ask me later: no names are final. That's why most of them have generic names.
Areas - Boss Names
• Hunter’s Graves - “Hunter of Hunters” Beast
• Forest - “Forest Spirit”, “Flying Beast”
• Citadel - “Werewolf Guardian”, “Infected Priest”
• Library - “Old Librarian”
• Scarps - “The Inhuman”
• Research Center - “Other Teachers”
• Hunter’s Home - “The Last Hunter”
• The Dam - “Aberration”
• Mines - “Angry Ghosts”
• The Halflands - “Sea Monster”, “World Consumer”
• Yharnam - “Forgotten God”, “Heir of the Blood”
Bosses
• “Hunter of Hunters” Beast – The tutorial boss, following the example of Asylum Demon or Iudex Gundyr. The original design idea is to have an impressive beast as the first boss. Resembles Cleric Beast, but has more similarities to a bear.
• “Forest Spirit” – A soldier with a mystical aura around it. Introduces the concept of elevated magic and when killed, gives the player the skill to hear “flashback dialogue” when interacting with key points in the map.
• “Werewolf Guardian” – A big, armored guard standing in the front of the citadel gate. A typical strategy boss – you have to plunge attack it using stairs and structures around the arena, aiming for the exposed hairy upper back.
• “Infected Priest” – This boss gives the player access to “elevated magic”, allowing more customization. The boss itself is a typical priest figure which shoots guns with “enchanted” bullets and attacks with a staff.
• “Old Librarian” – Another strategy boss, fought in a puzzle-like room with many bookshelves. A basic hide and seek game, in which, if he sees you, he charges with massive damage. The team is searching for more ways to entertain the player during the fight.
• “The Inhuman” – A human woman who has had contact with a Great One. Uses flexible members and thunder bolt attacks. Will be one of the “marketing bosses”, featured in the first trailer of the game.
• “Other Teachers” – A spooky trio of Great One researchers. Reminds of Shadows of Yharnam, but are deformed, both by licantropy, and by squid-like stuff caused by the Great One interactions. One of them is a tank, bigger one focused on melee damage, with tentacles and slow movement. There’s also the frontliner fire-based one with a small pool of HP, reminding of a Thief build of other games but imagine it with fire daggers (except the daggers are stones attached to his body). The final one is a mage-like boss, with a medium pool of HP and the ability to buff the others.
• “The Last Hunter” – A link to the first game, this boss reminds much of Maria and Gehrman’s moveset, with the second health bar causing him to buff himself with his own blood. Also a “marketing boss.” You get the Saw Cleaver by killing him.
• “Aberration” – The boss of the Dam location is mentioned by all inhabitants of the Citadel as the worst thing that has ever happened to the city. Taking a deformed aspect, the Aberration is a very tanky boss and a true battle of endurance: by causing enough damage, it blows some parts of organs and members up and heals you with its blood.
• “Angry Ghosts” – The bosses of the Abandoned Mines location are the creepiest of the game. In a dark arena, with the possibility of falling being very real, the player must fight the ghosts of the miners who have met the unknowable. It’s a mob fight, with the possibility of restarting in the nearest lantern being the big deal.
• “Sea Monster” – A setpiece boss, reminding of the Ancient Wyvern. In the Halflands, you get in a medium-sized boat with other stranded people. This monster attacks the boat you’re in, and you have tentacles and fangs to attack. After some time, you get a cutscene and it’s over.
• “World Consumer” – The boss located at the end of the Halflands, in an area other stranded people call “The Peak”, is a creature with a very interesting concept: it doesn’t have a large health pool, but with each attack It recovers some health, in a vampiric way. It’s interesting and hard.
• “Forgotten God” – Celestial Emissary’s cousin. As a more developed version of the “species”, it stands on the main open area of Yharnam (the one with the big guys), though this time Amygdalas are all around praying for the Forgotten God. This time, his main skill is teleporting and resurrecting. You have to kill the Amygdalas in order to fully damage him.
• “Heir of the Blood” – At the very end of the new Yharnam, resides your partner in crime. But she’s older and intimidating. Using the PS5’s new technology, the team is focusing on having this very impressive boss fight to run in 4K60. Being able to shift dimensions and time, the battle starts in Yharnam’s cathedral, and quickly changes to a scenery reminding Rom’s arena. Anyway, the boss is supposed to have only two health bars, with the second one being her changing her moveset between ranged, magic, melee and feral.
• “Flying Beast” – An early in development boss that’ll remind players of Ebrietas, but this time it’s concept art reflects more of a butterfly-like monster. It will shoot magic lasers and punish those who venture towards the Citadel’s highest mountain.
• Other five bosses are in the works. Two of them are beast bosses, one of them is a strategy boss to remind players of Maiden Astraea and the final two are hunter-like bosses.
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