Developed Guerrilla games 2nd team. It’s planned to be a PS5 launch title and a big forward step into the competitive multiplayer genre for Sony. Production began from Guerrilla games in mid-late 2017. The game is very true to the older Socom game. A hard/punishing tactical team shooter. The game is very authentic to the Military/navy seal, real life weapon sounds recorded, navy seal collaborators brought in, and a heavy use of photogrammetry. Just to clarify, the game will be realistic but not military sim territory, fun is still the priority for the game. The game, like the originals will be very competitive and requires a lot of skill and patience. All maps in the game not only destructive and Dynamic but also change. Maps have a unique weather/day and night cycle changing the way players will have to player and adapt. For example, it was described to me ass such, if you shoot out a specific light source for the rest of the match is rendered useless and can no longer be used. All weapons in the game are projectile, not hit-scan meaning you have to adjust for distance and wind effects. Bullets have entry/exit wounds on surfaces in real time. This game also has a very unique damage system, or bullet penetration system. All damage in the game is dynamic, hitting different parts of the body does different things to the enemy. For example, getting shot in the knee while damage the player but also slow them down permanently until they are patched up by a healer. This also applies to different parts of the body such as the bullet resistant vests, getting shot by a high enough caliber bullet will might now damage the solder per say but now their vests is useless and further damage will do so. Getting shot in the head, 99% will kill you, but getting shot by a low caliber pistol while you have a helmet on might just damage the player instead, depending on the bullet shot distance and angle. Players will also be able to peak/mount their guns on surfaces and doors, and also to turn on/off light switches etc. the game will feature and in depth weapon customization system, with dozens of option for attachments, grips etc for each gun. This customization also goes into a class system for characters. For example, you can choose to be a medic, riot control, a dedicated sniper, demolition, mechanic and more. Each not only will come with unique weapons but also talents/ perks for the team. For example, the demolition will come with a Grenade launcher, and extra ammo for his team. But they are also the slowest moving class. Every class has their own trades offs, keeping any one class form being too powerful/ becoming a power fantasy. The goal was always to make your team feel like a unit, no one superpower but all working together. The game was described to me as being online focused, but there is a single player. Not a traditional story campaign but a set of unique challenging missions meant to test the player in different situations. There are another set of missions which are co-op, requires a lot of team coordination. Very challenging and difficult but rewarding. Also a pvp/pve mode was described as pitting players against other players and AI at once. On a side note, the game will take full advantage of the PlayStation 5’s Ray traced Audio, allowing for precise sound anticipation form bullet sounds and footsteps and even debris. Also the haptic feedback is really neat, shooting for a long time like a LMG, the bumper will tighten more and more ass the less ammo you having in your magazine/clip increases. This will almost stall or harden the bumper until you reload or find a new gun with bullets, pretty interesting.
No comments:
Post a Comment