Take everything I say with a grain of salt obviously. What I'm saying here can only be proven with time.
My father has a very long time friend who has been working in the game industry since the early 2000s and currently works at PlayGround Studio's, I can get into more detail if needed but I'm a massive Fable fan and brought up the topic and managed to get him to tell me details about an upcoming Fable 4, I obviously can't prove what he told me or expose who he was so my only real hope here is that this information is proven in time. (I also hope he doesnt see this or I could get in trouble.)
I think breaking it up may be the easiest way to format this?
Most of the current leaks are true, it will be made in Unreal Engine, have a very in depth character creation system, Albion being destroyed, no more guns, that stuff is all true for the most part.
They have put a lot of effort into making sure that the game keeps its wit and charm, both in characters and small details.
Morality will be much more gray and instead of obvious results from actions there will be invisible counters for your actions which will influence the world in small, not always obvious ways.
The story itself is designed to be a way to tie all the loose ends of the previous games as well as be fan service to fans of any previous games.
Jack of Blades will be returning as an villian but wont be the primary antagonist, William Black will be the true antagonist corrupted by the darkness (although greatly weakened).
The Sword of Aeons will return as a plot point and will be a end game reward for beating the Jack of Blades.
Theresa will also make a reappearance but won't guide you through everything like previous games, not in the same ways atleast.
The Spire will once again be a central part of the story but will be used in a different way than just being used to make a wish.
Your character will be voiced but won't speak too often or have a personality beyond what you choose to do/be.
Your character can also be permanently physically changed by actions and events like previous games (Moreso Fable 1/2).
A heavy emphasis is being put on being a normal person, the pacing of progression is much slower and things like social standings and owning businesses are much more complex and less exploitable.
Work minigames have been overhauled entirely, rather than mashing buttons they are more joystick intensive. They are also more complex and take longer to do but pay much more.
Fighting has gotten a large overhaul from just being spamming a single button depending on your range, weapons are slower and do more damage but apparently still feel fluid to use although strategy is slightly more important. Less being one shotted with attacks.
Dying makes you lose experience and money, there will be other penalties depending on where you are and how you died as well.
Physics make more sense and the world is less static, think almost like Red Dead Redemption 2 where when you walk into places you push open the door naturally without locking on anywhere, animations don't snap into place anymore.
Weapons can be damaged over time but you can repair them at a blacksmith for a fee.
Although guns are gone crossbows are still in the game and have different ammo types that have different effects.
Armor is broken into a few categories but armors in those categories all have the same stats, (Heavy armor, light armor, etc etc) still allowing for people to use (for the most part) whatever armor they want without penalty.
Many mechanics from previous Fable games will be returning, although tweaked and improved. The game itself will also be more fluid and unpredictable at times.
The game won't stray away from mature themes but it won't be very gloomy or dark, atleast not moreso than the previous games.
The architecture of buildings will be similar to Fable 1 and their designs.
Multiplayer will be more natural than in 3 and has a lot of resources being put into it.
The world won't be as massive as some other games but will be jam packed with things to do at every turn. And despite being much more open than all the other Fable games it will still be restricted in some areas, no glitchily jumping over mountains (I asked).
You will have the option to get a dog but it's not necessary for the story and may have some drawbacks if they are not well trained, like messing up stealth or social situations.
AI will react more naturally and stealth will be a genuine option for playing.
If there aren't any major delays the game will be a launch title for the new Xbox but will also release with the Xbone or atleast release very near the launch of the new console.
It may be a timed exclusive before launching on PC. Microsoft is apparently very confident that it will be a major title for them.
That's kind of the bulk of what's new from what I remember? We talked about it for a while and if what he's saying is true this may turn out to be the Fable game that people have been promised/waiting for for years, a true generational leap worthy successor to Fable 2 that actually follows through with its ambitions. I guess we'll have to wait and see.
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