Tuesday, September 3, 2019

Bioshock 3 ("Parkside project") will be announced this winter, between December 2019 and March 2020

I found this information a little while ago on the 4chan website.

It tells interesting details about what the future plans for 2K should be with the Bioshock IP, and its new chapter.

[img]https://i.imgur.com/IV0Mwhr.jpg[/img]

[img]https://i.imgur.com/vMiyXOY.jpg[/img]

[img]https://i.imgur.com/1Ih3TV4.jpg[/img]

[img]https://i.imgur.com/ojhVNsE.jpg[/img]

From a user named "Zhykioon":

An internal source of 2K software's development teams has reported, confidentially, a communication, through an update document on internal company software development, on the internal ongoing projects and plans for the company's next fiscal year, including plans for the next announcement of the new game of the Bioshock series, and updates on its internal development. The first section of the document highlights, in particular, the structure of the internal design of the new game, including the beginning of the production of the game (begun more than 3 years ago) and hinting at how it is now in a rather solid and advanced state of development, and information regarding the plot and the setting of the project.

The project, previously called by the development code name "Parkside", got its official name, Bioshock 3. The name of the game, Bioshock 3, was decided as the desire of the development team to create the direct sequel to the Bioshock 2 story.

The game is set in the London of 1971. And the world is still suffering the consequences that brought the events of the fall of Rapture. The genetic discoveries of the Plasmids, and of the Adam, have brought many nations of the world to an unprecedented new golden age. Unleashing innumerable crises, towards the search for a perfect utopia.

The protagonist is a man named Lucas, an orphan of American origins, who worked for a certain period of his life in the head of freight forwarding and supply at the main suppliers of the Ryan Industries, and who now lives for years in London as a an apartment thief. (he finds himself, due to an undercover agent of the Pinkerton agency and after an eventful interweaving of events, accused of being connected to the tragedy of the Rapture fall's events) The prologue of the game takes place during another robbery, like so many others, but during the escape, while is hiding inside the clock tower, Lucas will casually meet a young woman, Eleanor Lamb, who will warn him to pay attention to the so-called Gentleman (made on commission from the minds of the biggest and ingenious scientists of Columbia city, minds that today receive numerous orders from the largest and most prestigious companies in the world). These models represent a new type of evolved Big Daddy prototypes, and in London they are the protectors of the Lady (those charged with recovering as much as possible Adam from those who have abused it). Eleanor will also warn him to stay as far away from the clock tower as possible.

Furthermore even other well-known characters, such as Tenenbaum, and the Lutece twins, they will return in the main plot of the game.

While the second section of the document focuses on the design structure of the game, development plans, and publication plans.

The game system will adopt a hybrid solution for the gameplay unifying the Bioshock 2 gameplay with the Bioshock Infinite gameplay. The game's maps will be larger and richer than the previous chapters, especially enhancing environmental destructibility and further expanding the effects of Plasmids on enemies, in game maps and on environmental enigmas.

In addition there will be two types of maps in the game, namely openworld maps and linear maps. The team studied a creative way to achieve an even more stratified exploration, but without ever sacrificing the narrative component. For this reason the development team has decided to harmonize the two main aspects of these sections, to obtain the best possible result, between exploration and great focus on the main plot.

The plans for the marketing of the game have not yet been clarified and defined, and this will be one of the points that will also be discussed at the next company meeting. And there is also an approach plan for long-term project support plans, proposing a GAAS-type management by virtue of maintaining a long and lasting development of the experience for at least a year. However it seems that even in the latter case no definitive decisions have been taken by the development team, always referring to the next meeting of the company. But the company expects to present the game to its full potential, both for this generation of consoles and for the next generation. With the strong will to present the project publicly during this winter, in the period between December 2019 and March 2020, in order to generate the first initial profits for the next fiscal year of the company.

http://boards.4channel.org/v/thread/476613976


No comments:

Post a Comment