Thursday, April 16, 2020

Rumours about Crysis Remastered from /v/.

An anon appeared in a Crysis remastered thread and posted " Fuck NDA lmao" and proceeded to post a series of screenshots. The first is a bunch of assets.

https://abload.de/img/1587051181331g6jfn.jpg

The rest they posted are from Crysis 3's Lost Island DLC. They state that assets from Crysis 3's Lost Island MP DLC, which was originally part of a large Nomad story DLC, are being used for the remaster. (They are very good looking assets that hold up in 2020 for the most part.)

I haven't been able to trace the first image. Due to 4chan being anonymous, I picked through the posts to select the response posts that seem to match that poster. Usually responding to two questions at a time, with a particular style. Much of what they say is still that's already known or strongly, strongly rumoured.

There was going to be a Nomad expansion pack for 3, similar to Warhead for 1.
It got cancelled halfway into development after EA decided not to contract the DLC due to disappointing sales, the stuff that was already done got turned into hastily put together multiplayer maps DLC called Lost Island.
Edge AA and MSAA from original is being replaced by TAA.

>Why was Crysis 3 pushed out prematurely on 7th gen consoles?
Less EA's fault (other than forcing consoles) and more Crytek, company was (and still is) bleeding money. Hunt Showdown keeps it afloat now though, did much better than projected.
The only thing I can say on Crysis 4 is that remaster needs to sell very well.
>What about Warhead?
"remaster needs to sell very well."
The basic codebase in terms of mechanics is from the PS3/X360 version, you'll be able to tell it by interface the most which is a bit closer to the center of the screen instead of touching the edges like in original PC release.
AF/POM issue was an issue with early shader implementation, this was already fixed in CryEngine 3 long ago.
>Is the Crysis Remaster getting AI improvements?
Not that I know of.
Dev started in late 2018.
>What is Crytek's attitude towards modding now?
No mod tools planned as of now.

They seem to imply the game is using the Crysis 360/PS3 nanosuit controls. Which might be a controversial move. But IMO, most of the people who complain about the changed nanosuit have never actually played Crysis 1 for consoles. Their impression is flavoured by Crysis 2 which has a myriad of knock-on design changes and concessions. This definitely does seem like an area where Crytek should pay close attention to feedback. The base movement speed needs to feel brisk like Crysis 1's speed mode instead of sluggish like Crysis 2 and 3. They need to make jumping feel crisper, too.

https://boards.4channel.org/v/thread/503729141#p503755831


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